Thank you! What do you mean with custom cursors? I’m assuming you’ve seen that the game already has one, so I’m guessing you mean hiding the cursor when hovering over the game-frame?
Yes and no! Hiding the mouse would be nice but since the image lags a bit behind the actual cursor it seems like you mustve done something like image.position = mouse.position, at least in godot there are actual in engine cursors that fix this! i'm guessing unity must have something similar as well :)
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that was nice
i liked the music and the bird spotting game
FUN!!!! I'm a huge fan of microgames and this was a really neat concept to link them all together!
I'd die for murphy, but i could only get to nine :(
A huge recommendation would be to look into custom cursors, i feel like the game would improve with their use, but this is a really neat lil game :)
Thank you! What do you mean with custom cursors? I’m assuming you’ve seen that the game already has one, so I’m guessing you mean hiding the cursor when hovering over the game-frame?
Yes and no! Hiding the mouse would be nice but since the image lags a bit behind the actual cursor it seems like you mustve done something like image.position = mouse.position, at least in godot there are actual in engine cursors that fix this! i'm guessing unity must have something similar as well :)
Really great idea. This game gave me that good kind of anxiety!
I'll be playing more for sure, I think you interpreted the theme really well
Thanks, I appreciate your kind words <3